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Towards the Expressive Design of Virtual Worlds: Combining Knowledge and Control

Despite our great expressive skills, we humans lack an easy way of conveying the 3D worlds we imagine. While impressive advances were made in the last fifteen years to evolve digital modeling systems into gesture-based interfaces enabling to sketch or sculpt in 3D, modeling is still generally limited to the design of isolated, static shapes. In contrast, virtual worlds are composed of distributions or assemblies of elements which are too numerous to be created or even positioned one by one; the shapes of these elements may heavily depend on physical laws and on the interaction with their surroundings; and many ...
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