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Towards the Expressive Design of Virtual Worlds: Combining Knowledge and Control

Despite our great expressive skills, we humans lack an easy way of conveying the 3D worlds we imagine. While impressive advances were made in the last fifteen years to evolve digital modeling systems into gesture-based interfaces enabling to sketch or sculpt in 3D, modeling is still generally limited to the design of isolated, static shapes. In contrast, virtual worlds are composed of distributions or assemblies of elements which are too numerous to be created or even positioned one by one; the shapes of these elements may ...
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le (1h4m9s)

Visual Reconstruction and Image-Based Rendering

The reconstruction of 3D scenes and their appearance from imagery is one of the longest-standing problems in computer vision. Originally developed to support robotics and artificial intelligence applications, it has found some of its most widespread use in the support of interactive 3D scene visualization. One of the keys to this success has been the melding of 3D geometric and photometric reconstruction with a heavy re-use of the original imagery, which produces more realistic rendering than a pure 3D model-driven approach. In this talk, I ...
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