- HORAUD Radu
- niveau 1 niveau 2 niveau 3
- audio 1 audio 2 audio 3
- document 1 document 2 document 3
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
Dr. Eliot Bates (Graduate Centre, City University of New York), and Éliézer Oubda (Hope Muziks Studio, Burkina Faso) share their experiences working and teaching within and around the confines of the
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5.
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5.
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5.
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5.