Cours/Séminaire
Notice
Lieu de réalisation
Paris
Langue :
Anglais
Crédits
François Baccelli (Publication), David J. Aldous (Intervention)
Détenteur des droits
Inria
Conditions d'utilisation
Droit commun de la propriété intellectuelle
Citer cette ressource :
David J. Aldous. Inria. (2022, 11 avril). Open problems within three topics in spatial networks: scale-invariance, the nearest unvisited vertex walk, and a toy model of 4X games , in DYOGENE/ERC NEMO 2022 : Seminar series. [Vidéo]. Canal-U. https://www.canal-u.tv/147562. (Consultée le 16 juin 2024)

Open problems within three topics in spatial networks: scale-invariance, the nearest unvisited vertex walk, and a toy model of 4X games

Réalisation : 11 avril 2022 - Mise en ligne : 11 avril 2022
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Descriptif

(1) Some of my old work involved an axiomatization of the SIRSN class of networks, whose primatives are routes between almost all pairs of points in the plane. Many open problems within this framework have not been studied.

(2) The "nearest unvisited vertex" (NUV) walk is a deterministic walk on a network with real edge-lengths, classically studied in the worst-case algorithm setting. The setting of random networks was not previously studied.  Order-of-magnitude results are not difficult, but more refined analysis seems a challenging open problem.

(3) 4X games (exemplified by Stellaris) are complex strategy games played by millions of young people.  Here is a huge over-simplification of the initial stages of such games.  Players starting from different vertices of a realization of a large random network can move a marker and grow an empire consisting of their visited vertices, while not allowed to enter any opponent's empire.  In this over-simplified game, the goal is to acquire the largest empire.  The NUV walk is one simple strategy: how does this compare with other strategies?

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