Human-robot interaction
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- audio 1 audio 2 audio 3
Descriptif
Part 1 : Introduction to Robot Hearing
1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5. Audio processing in the ear 1.6. Audio processing in the midbrain 1.7. Audio processing in the brain
Thèmes
Notice
Documentation
Dans la même collection
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Audio processing in the midbrainHoraudRadu
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5.
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Audio processing in the brainHoraudRadu
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5.
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Audio processing in the earHoraudRadu
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5.
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Auditory scene analysisHoraudRadu
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5.
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Audio signal processing in briefHoraudRadu
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4. Audio signal processing in brief 1.5.
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Why do robots need to hear ?HoraudRadu
Part 1 : Introduction to Robot Hearing 1.1. Why do robots need to hear? 1.2. Human-robot interaction 1.3. Auditory scene analysis 1.4.
Avec les mêmes intervenants
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ConclusionsHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Audio-visual clusteringHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Audio-visual event localizationHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Visually-guided audio localizationHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Audio-visual alignmentHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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The geometry of visionHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Audio-visual feature associationHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Representation of visual informationHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Separation & Localization MethodHoraudRadu
Part 4 : Machine Learning and Binaural Hearing 4.1. Binaural Features 4.2. Mapping Sounds onto Their Direction 4.3. Collecting Training Data 4.4. The Binaural Manifold 4.5. Localization with a Look-up
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Audio-visual processing challengesHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Principles of Sound SeparationHoraudRadu
Part 4 : Machine Learning and Binaural Hearing 4.1. Binaural Features 4.2. Mapping Sounds onto Their Direction 4.3. Collecting Training Data 4.4. The Binaural Manifold 4.5. Localization with a Look-up
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Piecewise Linear RegressionHoraudRadu
Part 4 : Machine Learning and Binaural Hearing 4.1. Binaural Features 4.2. Mapping Sounds onto Their Direction 4.3. Collecting Training Data 4.4. The Binaural Manifold 4.5. Localization with a Look-up
Sur le même thème
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Un regard géométrique sur l’action anthropomorphique
Partant d’une perspective purement mécanique, un système anthropomorphe (un homme ou un robot humanoïde) est un système à la fois redondant et sous-actionné. Il est redondant par rapport à la
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ConclusionsHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Audio-visual clusteringHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Audio-visual event localizationHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Visually-guided audio localizationHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Audio-visual alignmentHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Audio-visual feature associationHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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Representation of visual informationHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
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The geometry of visionHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
-
Separation & Localization MethodHoraudRadu
Part 4 : Machine Learning and Binaural Hearing 4.1. Binaural Features 4.2. Mapping Sounds onto Their Direction 4.3. Collecting Training Data 4.4. The Binaural Manifold 4.5. Localization with a Look-up
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Audio-visual processing challengesHoraudRadu
Part 5 : Fusion of Audio and Vision 5.1. Audio-visual processing challenges 5.2. Representation of visual information 5.3. The geometry of vision 5.4. Audio-visual feature association 5.5. Audio
-
Principles of Sound SeparationHoraudRadu
Part 4 : Machine Learning and Binaural Hearing 4.1. Binaural Features 4.2. Mapping Sounds onto Their Direction 4.3. Collecting Training Data 4.4. The Binaural Manifold 4.5. Localization with a Look-up